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Inside The Mind Of An Indie Developer: Visualistic Studios

Inside The Mind Of An Indie Developer: Visualistic Studios

We are joined by Visualistic Studios discussing their new game Mist of the Dark: Shadowfall.

It is still in beta stages, and not available for purchase just yet. We will let you know as soon as it is.

 

 

Please tell us a little bit about your game.

Our game is a free to play horror First Person Shooter that is very unique and unlike any game you have seen before. It is 100% multiplayer as of now, with player hosted servers.
Currently, the layout is 1 versus 9, Monster versus Marine. The marines have different objectives to complete depending on the level, but must be extremely careful, as the environment is very scary and keeps the player on the edge of his seat. The monster blends in extremely well with the horrifying surroundings, having specific features to help the player seek and destroy every marine before they can complete their objective.
The game is designed to keep you on edge and alert, and to make the player want to play over and over again.
We have extremely big plans for the future of the game, and we would truly recommend and appreciate if you could contact us to further discuss our plans for development of this game.
Also, please keep in mind that this project will be updated regularly, taking the input from the public as well as making all aspects better, every step of the way.

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Please tell us a little bit about your game.

Our game is a free to play horror First Person Shooter that is very unique and unlike any game you have seen before. It is 100% multiplayer as of now, with player hosted servers.
Currently, the layout is 1 versus 9, Monster versus Marine. The marines have different objectives to complete depending on the level, but must be extremely careful, as the environment is very scary and keeps the player on the edge of his seat. The monster blends in extremely well with the horrifying surroundings, having specific features to help the player seek and destroy every marine before they can complete their objective.
The game is designed to keep you on edge and alert, and to make the player want to play over and over again.
We have extremely big plans for the future of the game, and we would truly recommend and appreciate if you could contact us to further discuss our plans for development of this game.
Also, please keep in mind that this project will be updated regularly, taking the input from the public as well as making all aspects better, every step of the way.

 

How many people were involved with the making of your game?

So far, our team consists of 13 people. We have members with Master’s degrees in storyline, as well as 3D modeling / Art. We have incredible level designers and 3 primary script / code writers. Also, we have multiple content, media, and marketing managers to ensure the prosperity of this game.

 

What makes your game different from other indie games on the market?

This game is very different from any other indie game because it is the first of it’s kind on many different aspects. First off, the combat is going to be unique, and the general idea of “monster vs. team” is quite unique itself.
All modeling and assets are customized to our project and our game MUST look great. We don’t and will not release anything under-detailed, over-looked, or flawed on the detail and art aspect of the game. We feel this is a huge flaw in most indie games today. Neither will we release a broken project, it’s something a lot of indie game developers do, and it’s a big deal. We will go through intense player-testing before we release anything to the public.

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How difficult is it to promote your game in such a competitive market?

The competitive indie game market is extremely difficult to get started in. This is why our game is relying on your help and that of other companies similar to yours to help us get started on our brilliant and master campaign.

 

What would you have done differently if given more time, money, and / or technology?

If given more time, we definitely would work on reaching the public through media and other means more. More social networking and getting more involvement from fans would be implemented. If given more money, we could hire more people, buy more licensing, copyright more ideas, and get more publicity. If given better technology, we could produce better looking, and sounding, material. We could operate faster and more efficiently, making the production of the game better and faster.

 

At any point, did you just want to give up with the project?

We have never wanted to give up on this project. It has so much exhilarating potential that everyone on the team is delighted, and excited, to continue working on it.

 

Do you plan on submitting your game to Steam Greenlight or starting a KickStarter?

We definitely plan on starting a KickStarter campaign. It will be mainly to buy licensing, copyright things, and invest in better technology, equipment, and marketing campaigns for our team and its’ projects.

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Do you have any advice for people looking to start an indie company and/or game development?

Our advice to new and upcoming indie game development teams would be to make sure you are ready to jump into the big, competitive world. Be aware that it takes more than one person to make a game great game! Team-work is key, and without members to help you accomplish what you want, you can’t do it.
If you don’t have a team, be willing to compromise for people and spend hours a day looking for a team. For a team you will definitely need proof of concept though, no one wants to work with an inexperienced team. So have something to show the public to let them know that you are indeed an expert at what you are doing!
Try your hardest to be time efficient and make common quotas for every team member. It is very important that everyone can work together efficiently and successfully. Lastly, we recommend to start small and develop a fan base to make your final release more exciting for everyone. Try your hardest to reach out and do whatever it takes to get your name and project out there.

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